Overview
- Learn how to program computer games from scratch with BlitzMax in this one of a kind book
- Produce high quality arcade games with sound and graphics
- Utilize the power of OpenGL to create fantastic 3D effects
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About this book
What You'll Learn
- Program computer games from scratch with BlitzMax
- Produce high-quality arcade games with sound and graphics
- Utilize the power of OpenGL to create fantastic 3D effects
Who This Book Is For
Those new to game programming and those new to BlitzMax.
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Table of contents (23 chapters)
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Bibliographic Information
Book Title: BlitzMax for Absolute Beginners
Book Subtitle: Games Programming for the Absolute Beginner
Authors: Sloan Kelly
DOI: https://doi.org/10.1007/978-1-4842-2523-3
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Sloan Kelly 2016
Softcover ISBN: 978-1-4842-2522-6Published: 14 December 2016
eBook ISBN: 978-1-4842-2523-3Published: 14 December 2016
Edition Number: 1
Number of Pages: XXI, 278
Number of Illustrations: 1 b/w illustrations, 80 illustrations in colour
Topics: Game Development