Chapter 1 – .Nettrix: GDI+ and Collision Detection
Chapter 2 – .Netterpillars: Artificial Intelligence and Sprites
Chapter 3 – Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
Chapter 4 – Space Donuts: Sprites Revisited
Chapter 5 – Spacewar!
Chapter 6 – Spacewar3D: Meshes and Buffers and Textures, Oh My!
Chapter 7 – Adding Visual Effects to Spacewar3D
Epilogue – Taking Your Next Steps
Bonus Chapter – Porting .Nettrix to Pocket PC

Appendix A – Suggested Reading
Appendix B – Motivations in Games
Appendix C – How Do I Make Games?
Appendix D – Guidelines for Developing Successful Games