- ISBN13: 978-1-4302-2718-2
- ISBN10: 1-4302-2718-4
- 600 pp.
- Will Publish Mar 2010
- Print Book Price: $49.99
- eBook Price: $34.99
Learn BlackBerry Games Development
BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age.
In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
What you’ll learn
- How to build a custom user interface with your game’s theme
- How to take your graphics to the next level with SVG and OpenGL ES
- How to boogie on down with a MMAPI music player
- How to optimize your games with BlackBerry-specific APIs and tools
- How to program games for any BlackBerry device, from the earliest Java-enabled smartphones to models that run the latest BlackBerry 5 operating system
- How to build games for two players or the whole world with GPS, SMS, and the Internet
- How to create space adventures that may confound your mind with their awesomeness.
- How to drive a toy sports car from your BlackBerry using Bluetooth and USB
- How to sell your game on BlackBerry App World and beyond
Who this book is for
This book is for game enthusiasts and software engineers who know at least a bit of Java and want to program games for the BlackBerry. No prior knowledge of Micro Edition programming is required.
Author Information
Carol Hamer
Carol Hamer is a professional Java developer. She has written several J2ME games using the MIDP 2.0 games API. Carol has a strong knowledge of the workings of the JVM having written (in C) a CLDC-compliant bytecode verifier. Carol has written software (in Java) to communicate with mobile devices using web binary XML and other binary formats. She has also written thread-safe multithreaded applications, including a multiplayer card game application/applet.
Andrew Davison
Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O’Reilly book, Killer Game Programming in Java, was published in 2005.
