Overview
- Teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniques
- First to cover animation using Swing, with clearly explained code
- Provides an Open Source reusable game library
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About this book
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.
David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.
The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
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Table of contents (11 chapters)
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Advanced Java Game Programming
Authors: David Wallace Croft
DOI: https://doi.org/10.1007/978-1-4302-0713-9
Publisher: Apress Berkeley, CA
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eBook Packages: Springer Book Archive
Copyright Information: David Wallace Croft 2004
Softcover ISBN: 978-1-59059-123-9Published: 30 March 2004
eBook ISBN: 978-1-4302-0713-9Published: 01 April 2004
Edition Number: 1
Number of Pages: XXI, 584
Number of Illustrations: 30 b/w illustrations
Topics: Game Development, Software Engineering/Programming and Operating Systems