Overview
- GL for HTML5 quickly gets you up to speed with Web. GL and shaders within the browser.
- You'll learn techniques, frameworks, and tools that will enable increased productivity, better rendering performance, and enhanced realism.
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About this book
You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.
- Quickly get up to speed with WebGL
- Render realistic scenes
- Work faster with frameworks
- Improve rendering performance
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Table of contents (10 chapters)
About the author
Bibliographic Information
Book Title: Beginning WebGL for HTML5
Authors: Brian Danchilla
DOI: https://doi.org/10.1007/978-1-4302-3997-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Brian Danchilla 2012
Softcover ISBN: 978-1-4302-3996-3Published: 07 September 2012
eBook ISBN: 978-1-4302-3997-0Published: 10 October 2012
Edition Number: 1
Number of Pages: XXIII, 356
Topics: Web Development, Software Engineering/Programming and Operating Systems, Computer Graphics